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STUDY_01

_SHOWCASE

Study 01 is the first VFX tutorial set I followed, and it introduced me to the core foundations of real-time effect creation.

​

One of the main focuses of this study was material basics, including common mathematical functions and how to decide when different functions are useful in shader building.

​

It also gave me my first practical understanding of particle systems, especially how different modules are used to control specific particle attributes and shape the final result.

​

In addition, I built a series of simple blueprints that allowed the effects to be used directly in-game, helping me establish an early connection between effect creation and gameplay implementation.

_SHOWCASE

Study 01 is the first VFX tutorial set I followed, and it introduced me to the core foundations of real-time effect creation.

​

One of the main focuses of this study was material basics, including common mathematical functions and how to decide when different functions are useful in shader building.

​

It also gave me my first practical understanding of particle systems, especially how different modules are used to control specific particle attributes and shape the final result.

​

In addition, I built a series of simple blueprints that allowed the effects to be used directly in-game, helping me establish an early connection between effect creation and gameplay implementation.

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