
STUDY_01
_SHOWCASE
Study 01 is the first VFX tutorial set I followed, and it introduced me to the core foundations of real-time effect creation.
One of the main focuses of this study was material basics, including common mathematical functions and how to decide when different functions are useful in shader building.
It also gave me my first practical understanding of particle systems, especially how different modules are used to control specific particle attributes and shape the final result.
In addition, I built a series of simple blueprints that allowed the effects to be used directly in-game, helping me establish an early connection between effect creation and gameplay implementation.
_SHOWCASE
Study 01 is the first VFX tutorial set I followed, and it introduced me to the core foundations of real-time effect creation.
One of the main focuses of this study was material basics, including common mathematical functions and how to decide when different functions are useful in shader building.
It also gave me my first practical understanding of particle systems, especially how different modules are used to control specific particle attributes and shape the final result.
In addition, I built a series of simple blueprints that allowed the effects to be used directly in-game, helping me establish an early connection between effect creation and gameplay implementation.