top of page

_SHOWCASE

Study 02 is the second VFX tutorial set I followed, containing eight skills in total, five of which are showcased here.

​

One of the main areas of growth in this study was my understanding of shader fundamentals. By building the materials myself, I was able to practice techniques such as UV turbulence, Fresnel-based effects, refraction, fake toon-style lighting, and custom UV texture sampling, which greatly deepened my understanding of shader logic and material construction.

​

This tutorial also introduced me to some core rendering concepts in the engine, including which scene channels can be accessed through post-process materials and how material render order can be adjusted for different visual needs.

​

In the final large-scale example, I further developed my blueprint skills by learning how to build the logic behind an AI attack sequence, which helped bridge effect work and gameplay structure more effectively.

Study_02_Background.png

STUDY_02

_SHOWCASE

Study 02 is the second VFX tutorial set I followed, containing eight skills in total, five of which are showcased here.

​

One of the main areas of growth in this study was my understanding of shader fundamentals. By building the materials myself, I was able to practice techniques such as UV turbulence, Fresnel-based effects, refraction, fake toon-style lighting, and custom UV texture sampling, which greatly deepened my understanding of shader logic and material construction.

​

This tutorial also introduced me to some core rendering concepts in the engine, including which scene channels can be accessed through post-process materials and how material render order can be adjusted for different visual needs.

​

In the final large-scale example, I further developed my blueprint skills by learning how to build the logic behind an AI attack sequence, which helped bridge effect work and gameplay structure more effectively.

bottom of page