_SHOWCASE
Study 02 is the second VFX tutorial set I followed, containing eight skills in total, five of which are showcased here.
One of the main areas of growth in this study was my understanding of shader fundamentals. By building the materials myself, I was able to practice techniques such as UV turbulence, Fresnel-based effects, refraction, fake toon-style lighting, and custom UV texture sampling, which greatly deepened my understanding of shader logic and material construction.
This tutorial also introduced me to some core rendering concepts in the engine, including which scene channels can be accessed through post-process materials and how material render order can be adjusted for different visual needs.
In the final large-scale example, I further developed my blueprint skills by learning how to build the logic behind an AI attack sequence, which helped bridge effect work and gameplay structure more effectively.

STUDY_02
_SHOWCASE
Study 02 is the second VFX tutorial set I followed, containing eight skills in total, five of which are showcased here.
One of the main areas of growth in this study was my understanding of shader fundamentals. By building the materials myself, I was able to practice techniques such as UV turbulence, Fresnel-based effects, refraction, fake toon-style lighting, and custom UV texture sampling, which greatly deepened my understanding of shader logic and material construction.
This tutorial also introduced me to some core rendering concepts in the engine, including which scene channels can be accessed through post-process materials and how material render order can be adjusted for different visual needs.
In the final large-scale example, I further developed my blueprint skills by learning how to build the logic behind an AI attack sequence, which helped bridge effect work and gameplay structure more effectively.