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_SHOWCASE

This study focuses on procedural terrain generation in Houdini.

I used hand-painted masks as the starting point for terrain creation, then developed the landscape through mask-based shaping and procedural erosion to produce a black-and-white height map.

The result was later imported into Unreal Engine for final presentation and visual development.

_SHOWCASE

This study focuses on procedural terrain generation in Houdini.

I used hand-painted masks as the starting point for terrain creation, then developed the landscape through mask-based shaping and procedural erosion to produce a black-and-white height map.

The result was later imported into Unreal Engine for final presentation and visual development.

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