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ENV_02

_SHOWCASE
This study focuses on procedural terrain generation in Houdini.
I used hand-painted masks as the starting point for terrain creation, then developed the landscape through mask-based shaping and procedural erosion to produce a black-and-white height map.
The result was later imported into Unreal Engine for final presentation and visual development.
_SHOWCASE
This study focuses on procedural terrain generation in Houdini.
I used hand-painted masks as the starting point for terrain creation, then developed the landscape through mask-based shaping and procedural erosion to produce a black-and-white height map.
The result was later imported into Unreal Engine for final presentation and visual development.
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