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Volcano_Rendered_002.png

Volcano Terrain

This project represents a continued exploration of terrain generation techniques I first encountered in my Technical Art class. Building on an earlier assignment, I refined the workflow to create a volcanic landscape using Houdini, which was then brought into Unreal Engine for material development and scene integration.

Showcase

Breakdown

01

Houdini

To the left are some screenshots of my Houdini project, which generated the terrain through the built-in height modules. Details for each step can be found under every corresponding picture.

02

Unreal Engine

After getting the height map from Houdini, I used it as the resource when generating the landscape in Unreal. Then, I applied a landscape material and adjusted the scene a bit, which provided me with a satisfying outcome

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