
Volcano Terrain
This project represents a continued exploration of terrain generation techniques I first encountered in my Technical Art class. Building on an earlier assignment, I refined the workflow to create a volcanic landscape using Houdini, which was then brought into Unreal Engine for material development and scene integration.
Showcase




Breakdown

Set the initial size for the terrain

Paint a mask that can be used to extrude the crater

Blur any harsh transitions between the high and the low

Set the initial size for the terrain
01
Houdini
To the left are some screenshots of my Houdini project, which generated the terrain through the built-in height modules. Details for each step can be found under every corresponding picture.
02
Unreal Engine
After getting the height map from Houdini, I used it as the resource when generating the landscape in Unreal. Then, I applied a landscape material and adjusted the scene a bit, which provided me with a satisfying outcome


