top of page

Whisker Witchery
My Role: Tech Art/3D Art

Whisker Witchery is a group project that allowed me to explore both the creative and technical aspects of game development. In this third-person stealth platformer, players control an apprentice who, after being transformed into a rat by a rival, must navigate a dangerous witch’s cottage.  My role as the tech artist and artist involved crafting immersive environments and dynamic visual effects, focusing on capturing the eerie, magical atmosphere while ensuring the gameplay experience was rich and engaging.

​

The game is developed in Unreal.

Download the Game

logo.png
bottom of page