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Sword

This effect was created specifically for a sword model as an exercise in developing VFX for static assets. The project incorporates a range of shader techniques, including flowing magical trails, distortion effects, and stylized smoke. My focus was on enhancing the visual presence of the weapon while experimenting with layered visual elements to achieve a cohesive and dynamic result. It served as a great opportunity to push my understanding of material creation and real-time visual storytelling

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Breakdown

01

Particle systems

I used Cascade as my particle system for this effect, which saves me lots of time by simply using some awesome preset module.

02

Shaders

II used both opaque and translucent shaders for this one.

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