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Fushigiri

This effect is a recreation of one seen in the game Sekiro: Shadows Die Twice. I focused on studying the sword slash material and the relevant parameters of the ribbon system.

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"Obtain the Divine Dragon’s Tears to sever the Dragon’s Heritage."

Showcase

Breakdown

01

Particle systems

Multiple particle systems were used for this effect. Ribbons were created in separate systems to allow finer control over their width, a method that is more expensive but artistically preferable.

02

Shaders

One of the most important assets for creating this effect is the ribbon shader. On the right are some of the master materials that build the major shape of the slash.

03

Animation notify

Animation Notifies also played a major role and took a significant amount of time to set up. The ribbons were attached to the animation using both the default Trail Notify and a custom one created with Blueprints. On the left are some screenshots of the animation sequence, custom blueprints, and sockets added to the skeleton.

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