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Thunder Orb

The primary goal of this skill was to practice working with Beam Data in particle systems. In addition, I reinforced my understanding of Blueprints by implementing the movement logic that drives the effect.

Showcase

Breakdown

01

Particle systems

On the left are some of my particle systems and custom modules. I made a main thunder orb and some scattered thunder, which will be combined in blueprints to create an effect that can interact with the environment.

02

Shaders

To the right are some master materials which composed all the shaders in the project.

03

Blueprints

Mutiple blueprints were made to deploy the moving logic for the thunder orb. These blueprints share the same components but have different events within.

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