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Thunder Orb
The primary goal of this skill was to practice working with Beam Data in particle systems. In addition, I reinforced my understanding of Blueprints by implementing the movement logic that drives the effect.
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Breakdown

ThunderOrb_Main

Thunder_01

Thunder_02

ThunderOrb_Main
1/3
01
Particle systems
On the left are some of my particle systems and custom modules. I made a main thunder orb and some scattered thunder, which will be combined in blueprints to create an effect that can interact with the environment.
02
Shaders
To the right are some master materials which composed all the shaders in the project.

Thunder

Orb

Thunder
1/2

BP_ThunderOrb_Main

BP_ThunderOrb_Movable

BP_ThunderOrb_Shootable

BP_ThunderOrb_Main
1/5
03
Blueprints
Mutiple blueprints were made to deploy the moving logic for the thunder orb. These blueprints share the same components but have different events within.
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