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Post Processing

This exercise includes three post-processing effects: Low HP, Frozen, and Scan. It helped me better acquire the use of post-process materials, and also deepened my understanding of the different passes in the buffer system, allowing me to better understand Unreal's rendering order.

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Breakdown

01

Materials

Unlike other effects I made, which require the use of particle systems and even blueprints, I simply used three post process materials for this effect.

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